Revive Farming
I'm sure the average response here will be something along the lines of "Oh so now we are complaining about revives" or "Don't die in the open". Those are fair criticisms, but I think there's a legitimate issue with how revive XP is rewarded.
Too many times I've been defibbed in a doorway (especially on Hagental) only to die less than a second later, when the medic could have dragged me a meter into cover first. It feels like there's too much incentive to prioritize a fast revive over a safe one.
What if revive XP wasn't awarded until the revived player survived for at least one second?
My argument here is mostly due to how the ticket system works in conquest. If someone defibs you in a chokepoint instead of dragging you to safety first, and you die instantly, your team has effectively lost that ticket. On maps like Hagental, this happens constantly throughout the game and can easily be the difference between winning and losing a close game.
Like I said, just an opinion. Curious what you guys think.
Posted Jul 6, 2026, 1:22 PM UTC