How do you manage dungeon exploration/ exploration in general?
Hello everyone.
Lately I was mulling over how I manage exploration during my sessions: I feel like I tend to "lead the horse to the water" way too much, with things like "you notice X Y Z in the room" even without the player asking to inspect points of interest in details.
At the same time, as a player I hated when GM expected us to play a dungeon like it was a old old school adventure game. Where not using the right verb and keywords would Stonewall progression.
So, how do you square this particular circle?
Posted Jul 6, 2026, 1:26 PM UTC
1013