Should I switch to 3ds Max for modeling? (Maya user)

Question

Hey everyone,

I'm currently a Maya user working in product visualization. Over time, I've realized that modeling is the part of the workflow I enjoy the most. My current pipeline s to model in Maya, then bring everything into Cinema 4D for texturing, lighting, and rendering.

Lately, I've been really curious about 3ds Max, especially its non-destructive modeling workflow and modifier stack. t looks like something I'd enjoy using.

The only thing holding me back is that I've already invested a fair amount of time learning Maya, so l'm not sure if switching would actually be worth it or if 'm just getting distracted by something new.

For those who've used both Maya and 3ds Max, especially for hard-surface or product visualization, Would you recommend making the switch? Or is it better to stick with Maya and keep improving there?

I'd love to hear your thoughts and experiences.

Posted Jul 6, 2026, 8:56 PM UTC

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