Vee character concept (fan-made) WORK-in-PROGRESS
Vee
“I was always told I’d be the one stuck watching bad stuff happen… guess they weren’t totally wrong, huh?”
(Lore is being rewritten though it keeps the key moments including the parasitic tree, deivy etc. while also trying to make it look more appealing and less like a story written literally at 3:26 a.m. I’m open for suggestions though I also just learned about the upcoming game Give me your best and I really liked games style. Should I make her much more of an oc and in the survivor stylization of Gmyb? Or continue with the FORSAKEN. Style?.)
Type - Survivalist/sentinel hybrid
Price - 700
Health - 100 (+10 possible adrenaline overheal)
WalkSpeed - 12
RunSpeed - 27
Stamina - 100
SpecialLastManStanding(LMS) -Spreading Karma
SpecialLMSDuration- 1:34
Appearance - Vee is a female robot robloxian with a square monitor for a head with a black case and a white screen with vibrant purple eyes (with the left screen cracked and a red flower is growing over it with its roots going into the crack) and a mouth She also has a tail that looks like a cable cord, and she’s wearing a dark red turtleneck sweater with the sleeves torn off. with a white button-up shirt underneath and high-waist light blue jeans.
Abilities
Swing – After a 0.5-second windup, Vee will swing her crowbar in a short lunge, dealing 40 damage and stunning the killer for 2 seconds. Cooldown: 20 seconds.
Injection – Vee gets slowness 1 for 3 seconds and injects herself with a substance that heals over time (60). The regeneration is canceled if damage is taken. Cooldown: 10 seconds. Can overheal by up to 10 HP. If Vee attempts to heal to often she will Overdose – Using adrenaline more than once per 30 seconds will result in self-damage over time (up to 30) instead of a heal. (Dying to overdose gives the achievement titled “I knew that door had a lock on it”)
Broadcast - Vee gets slowness 1 for 2 seconds Highlighting all generators, and survivor’s for the survivors only and lasts for 5 seconds. Cooldown of 30 seconds.
Posted Jul 6, 2026, 8:59 PM UTC