I don't know how to code. I built a full GTA 6 fan site with Claude Code — an interactive, fully-sourced map + a fact-checker

I'm not a developer. I can't write code. A few months ago I started directing Claude Code in plain Spanish, and it slowly turned into a real production site.

It's Leonida Bay, a fan hub for GTA 6 (the game's world is a state called "Leonida"):

- An interactive map with 1,600+ markers. Every trailer frame, screenshot and leak is placed on the map with its source. No "trust me bro" — every pin links to where it came from.

- A fact-check tracker: every big GTA 6 claim (price, PC version, map size, release date...) labelled Confirmed / Likely / Rumor, again with sources. I got tired of the misinformation.

- Region guides, characters, a GTA-vs-real-world vehicle comparator, news. All bilingual EN/ES.

Stack (all "chosen" by Claude Code, I just described what I wanted): Next.js, Supabase, Stripe, Vercel. It also set up i18n, SEO/JSON-LD, row-level security, webhooks... things I didn't know existed 3 months ago.

Honest bit: there's a small store to help cover hosting, but the map and the tracker are free and they're the point. It's an unofficial fan project, not affiliated with Rockstar.

What surprised me most is how far a non-coder can get now if you're stubborn about quality and treat the AI like a teammate you review, not a vending machine.

Free, no signup: https://leonidabay.com/en/map

Happy to answer anything about how it was built with Claude Code — workflow, what worked, what broke. Feedback very welcome, especially on the map UX.

Posted Jul 6, 2026, 9:00 PM UTC

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