[Operator Discussion] Silence the Paradigmatic

Discussion

Silence the Paradigmatic [★★★★★★]

To be honest, being domineering is an awful sensation. When people come to my desk, the way they look at me makes me uncomfortable. But that's something I'll gradually adapt to. I'm going to rest for a short while, Doctor. I'd like to hear your thoughts after I wake up.

Sponsor of the "Trimounts Ethics in Scientific Research Joint Declaration" and executive advisor to Rhine Lab's Components Control Section, now cooperating with Rhodes Island in medical matters. She has extensive clinical experience in medicine, and provides medical support to Rhodes Island as she receives Oripathy related treatment.


Operator Information

  • Class: Supporter(Abjurer)
  • Tags: Support, Survival, Healing
  • Artist: 九日九号
  • Leitmotif The Cure
Voice Actor:
JP: Akari Kito
CN: Shuang Liang
EN: Erica Lindbeck
KR: Seo Dahye

Stats

HPATKDEFArts ResistanceRedeploy TimeDP CostBlockAttack Interval
192746718425801511.6s

*Stats at max Promotion and Level, excludes bonuses from Potential and Trust.

PotentialBonus
1-
2Deployment Cost -1
3Redeployment Time -10
4Deployment Cost -1
5Improves Second Talent
6Deployment Cost -1
Trust bonus
HP +350
ATK +55
Traits
Deals Arts damage; When skill is active, attacks instead restore the HP of allies (heal amount is equal to 75% of ATK)

Skills

Skill NameSkill Uptime Details (Uptime/Cost/Initial)SP Charge TypeSkill ActivationSkill Description
Go-Getter25s / 30 / 15Auto RecoveryManualATK +80%
Overlooking Vision12s / 24 / 14Auto RecoveryManualGains +60 ASPD; while skill is active, can deploy a Support Drone. After deployment, allies near the drones gain 3 times the effect of Talent 1; self-destructs when skill ends or Silence The Paradigmatic retreats
Dreadnought Protocol60s / 30 / 20Auto RecoveryManualGains +30% ATK, and the effect of this unit's Talent 1 increases to 1.8 times; once per skill activation, can prevent an Operator within Attack Range from receiving lethal damage, preventing their HP from falling below 1 for 10 seconds. Can be used up to 2 times within the same battle (can manually deactivate skill)

*Skills at max Skill Level.

Talents

Talent nameTalent Description
Silent SentinelApplies 10% Sanctuary to allies within Attack Range; effect increases as ally's HP decreases (reaches maximum gain of 24% Sanctuary when below 30% HP)
Plumes of PlentyAllies with less than 50% HP within this unit's Attack Range heal HP equal to 6% (+1%) of this unit's ATK every second; effect doubles for [Rhine Lab] Operators

*Talents at max Potential and max Promotion. Bonuses from Potential displayed between parentheses.

Modules

BranchAdditional StatsTraitTalentNote
BLS-XHP +150, ATK +70Trait improved: Deals Arts damage; When skill is active, attacks instead restore the HP of allies (heal amount is equal to 100% of ATK)Plumes of Plenty improved: Increases the Max HP of allies within Attack Range by +10%; Allies with less than 50% HP within this unit's Attack Range heal HP equal to 7% of this unit's ATK every second; effect doubles for [Rhine Lab] Operators"A Meeboo?!"
BLS-YHP +200, ATK +62Trait improved: Deals Arts damage to 2 targets; when skill is active, attacks instead restore the HP of 2 allies (heal amount is equal to 75% of ATK)Plumes of Plenty improved: Allies with less than 50% HP within this unit's Attack Range heal HP equal to 5% of this unit's ATK every second; the first time an Operator within range drops below 50% HP, grants that Operator a Barrier equal to 50% of this unit's Max HP; effect doubles for [Rhine Lab] OperatorsOnly now does Silence understand that, with the power she holds, it is far more difficult to affirm than to reject.

*Modules at max level. Words scatter into the air, sticking by the leaves and landing in her glass. After Reed gathers them all up, only then can she put them together throughout the days and the nights.

Outfits

PriceArtReleasedNote
Habitat18StaticYepAll foresight needs a place to rest, and that habitat is where all living things stand.

Additional Resources

In-depth information regarding all values above (at different levels), skill/attack range, and more:

Arknights Wiki.gg

Arknights Toolbox (aceship(puppiizsunniiz))

PRTS Arknights Wiki (CN)


Topic Starters

  • Strengths/Weaknesses?
  • Is their module worth it? Which branch?
  • How does this operator compare to other operators in their archetype or role?
  • How do you fit this operator into a team? Who do they synergize with?
  • Which skill(s) should be focused for mastery, and in what order?
  • When is the best time to use this operator's skills during combat?
  • Should promoting this operator to Elite 2 be a priority?
  • Should new / F2P players aim for this operator? Are there more accessible alternatives?
  • Lore discussion (please tag spoilers where appropriate)

Other Operator Discussion threads

|Previous|List|Next| |:------------:|:------------:|:------------:|:------------:| |Reed|All Operator Discussion threads|Dun... dun dun♪dun... dun dun...♪ (12.07.26 at reset)

Posted Jul 8, 2026, 11:01 AM UTC

6323
Loading comments…