[DISCUSSION] Should Veto Interceptor influence every Agent?
Veto's kit is one of the most unique kits in the game as his Trophy system is a completely unique mechanic to him. However, a problem with his Interceptor is its indecisiveness of what is considered absorbable utility. Here is a list of agents not notably influenced by his Trophy system:
- Astra, Breach, Chamber, Iso, Jett, Neon, Omen, Reyna
While this list may seem short compared to the 28 Agents in the game, not only is it over 1/4 of the Roster, but many of these agents are the most popular agents (Jett, Reyna, Chamber, Clove, and Omen specifically), meaning you are more likely to run into hard-counter agents.
Also, considering this is a free signature ability, you are not going to get much value out of this util when compared with other signatures. Chamber TP is an infinitely better signature. Yet, Veto has to spend money each round to buy consistent utility whereas Chamber gets his for free
Here are 3 ideas of what they can do to improve its usage:
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Make Veto's Chokehold his Signature ability, giving it the ability to be recalled and re-used if destroyed. Veto would instead have to purchase his interceptor, possibly with 2 charges.
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Make Veto's chokehold interact with more utility, even those without hitboxes like Iso, Omen, or Breach.
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Make his interceptor provide a passive ability, such as increased movement speed, fast reload, or regeneration (my choice)
Posted Jul 9, 2026, 7:48 PM UTC