Satakal Build? And What Builds are You Working on Now?

General Discussion

Hey all. I've been interested in the past few days in how a Satakal build would work. I'm not planning on playing it anytime soon, but I was unable to create something several years back when I tried. What I have in mind so far:

  • Since Satakal is a serpent, a focus on poison is obvious. Also, he is analagous to Alduin, so I'd assume fire as well. A fire/poison hybrid. Dragonborn as well, and utilizing the Redguard's Serpent Stone (deal poison damage to nearby living enemies equal to 20% of your Alteration level).
  • Restoration for the Pilgrim/Blessed perk, synergizes with Satakal giving longer and stronger blessings as well as poison, previously mentioned.
  • Skills based on the various blessings you can get. This can be OP, but I think limiting it to Redguard gods (Leki, HoonDing, Morwha, Tall Papa, Satakal) is more fitting thematically. You could also use the blessings of gods from different cultures that are practically the same as their Redguard counterparts (Kynareth for Tava, Zenithar for Zeht, Mara for Morwha). 1H (HoonDing), Light Armor (Leki), Restoration/Alchemy (Morwha + Satakal), Enchanting (Tall Papa), Speech (Satakal), and possibly Sneak? (Satakal is a snake and snakes slither).
  • I am unsure how to implement Satakal's devotee power, other than funneling all level ups into Health for favor and then distributing them as you see fit.

I am curious what everyone else is playing or creating. I am testing a jack-of-all-trades build that I will release when Althing comes out. It came out more magical than intended but I like it more than I thought I would.

Posted Jul 10, 2026, 5:59 PM UTC

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