TLMWID Status Update

Announcement

No, for the last time, the mod isn't cancelled

Jokes aside, this has been a really tough devcycle, I want to thank everyone who has shown interest in the mod throughout it's time**,** from it's conceptual creation by Umi to it's current state, this has all been possible via the effort of my fellow developers, those who have contributed to the subreddit with mockups and edits, and those that have been following and anticipating the mod. I sincerely apologize for the radio silence.

With everything from real life obligations to the death of a member of our development team (a good and talented person who was taken from us far too young, I sincerely hope that he may rest in peace), this has not been easy.

Why has the mod's development taken so long?

Well, multiple reasons, firstly, the mod was announced earlier in development than most big CYOA are. Secondly, it actually has not been that long, by large CYOA standards, mods like All The Way and Things That Never Were had devcycles lasting the lion's share of a year, and with as many opponents and paths and questions as we have, this mod will inevitably take some time. Thirdly, we are somewhat understaffed, we have 1 coder who is able to code currently (formerly 2, however the other coder doesn't currently have access to a working computer), and only 1 active writer. And fourthly, several unfortunate aforementioned events (alongside normal life stuff like family obligations, vacations, relationships, etc.), from real life issues to the death of a team member, have hampered development significantly, with us at one point taking a significant hiatus.

Stop being a bummer and just talk about the mod!

Okay, okay, I hear you. I can confidently say that the incumbency simulator portion of the mod is over 90% complete, with general election/campaign sections seeing extensive development (some opponents, such as Ronald Reagan, are completed). Custom coded GUI and UI elements are fully functional and in place to help guide the player through the experience.

What are the major obstacles to the mod's completion right now?

Significant work remains in coding/writing general campaigns and endings, and the mod will need continual playtesting and tweaks.

Why make this post at all?

I fear that a lot of the common playerbase have either forgotten or dismissed the mod as dead, but I reiterate that TLMWID is very much in development still and is significantly through it's development cycle. I wanted to speak frankly about the concerns that many may have had, without sugar coating or obfuscating the very real concerns and issues we have faced.

When will the mod release?

It would be somewhat foolhardy to give out a release date now when any issue in the lives of the 2-3 active developers could cause significant delay, but chronologically, we are definitely closer to the release of TLMWID than it's announcement.

Posted Jul 10, 2026, 7:20 PM UTC

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