My Balance Ideas for the Hearty class because I hate Blackhole and Teacher specifically(Part 3 of the series).

Discussion

Been a while, but I'm finally ready to show my next batch:

Black Hole-(Plants here get -1 strength. When a plant is played, move it here IF THERE ARE NO OTHER PLANTS ALREADY THERE) One of the most disruptive environments in the game and at one cost, I feel this is more than deserved.

Zombology Teacher-(New REPLACING ability: When played: Zombie tricks cost 1 less THIS TURN) I feel like blocking this from making tricks cost 0 would be too harsh so I feel like this is a better way of fixing her.

Cone zone-(New EXTRA ability: Start of turn: heal a zombie here for 1) Cone zone sucks right now, adding more health is lame, and for a class that claims it's know for healing, it needs more options.

Turkey Rider-(2 cost 2/2 TO 2 cost 3/2) Kind of underwhelming right now, should do a little more.

Conehead-(2 cost 2/2 TO 2 cost 2/3 New ability: When Hurt, zombies next door get +2 health) Simple idea, all I can say. Of course, it will still have Armored 1.

Terrify-Two ideas:(Trick TO Monster Trick, 2 cost to 1 cost OR 2 cost Conjure TO Draw) Terrify really is just terribly and these buffs would just make him actually usable.

Cosmic Sports Star-(3 cost 2/2 TO 3 cost 2/3)

Trash Can Zombie-(New EXTRA Ability: Start of turn: Heal all other zombies for 1) This was just for a funny headcanon I have where Trash can shares his garbage to other zombies as a snack, which I believe they would be fully grateful for.

Landscaper-(When revealed: A plant you choose gets -2 strength AND a random plant gets -1 strength) Kind of outclassed so this helps it keep up.

Bonus Track Buckethead-(Armored 1 TO Armored 2) The bonus attack thing is KIND OF niche and this would make him useful in other ways.

Buckethead(New EXTRA Abilities: When a zombie or zombie hero is healed, this gets +2/+2. When hurt: heal zombie hero for 2) Bucket is as bad as conehead I wanted to add some healing synergy to the class.

Celestial Custodian-(4 cost 3/4 TO 3 cost 3/2, Will also get +2 health when played in environment) Inspired by typical beanstalk, because the way he works now is terrible.

Medic-(4 cost 3/3 TO 4 cost 2/2, New EXTRA Ability: This gets +1/+1 when anything heals) Like I said in bucket, I want more healing synergy in this class.

Monster Mash-(5 cost TO 4 cost, +2/+2 buff TO +3/+3/ buff YOU DECIDE: conjure a monster) It's just so terrible right now because, when will you ever have more than 2 guys on the board, even when playing swarm?

Ra Zombie-(New EXTRA Ability: Start of turn: Plant hero lose 1 sun and this gains +2 health) Sure, its now competing with turquoise skull, but I'd say it already was and currently needs something like this.

Screen Door Zombie-Two ideas:(5 cost 4/4 TO 5 cost 5/4, New Extra Ability: Start of Turn: This gains frenzy OR same stat change, will give another zombie "can't be hurt this turn" alongside itself when revealed from grave) Man, the hearty class has a lot of crappy cards like this guy, huh?

Zombot Battlecruiser 5000-(6 cost 6/6 TO 6 cost 7/6) When compared to cursed gargolith, it's pretty clear who is better so he should at least have same stats as him.

Chum Champion-(Gains armored 1, Sports Evolution: Destroy all plants with 2 strength or less AND give all zombies with 3 strength or less frenzy) Dudes just kinda lam right now, should be allowed to do more as a legendary 5 cost.

Defensive End-(Plant tricks cost 2 sun more, and if they play a trick, the cost goes up again by 1 [So 2 more TO 3 more]. If this dies, the price rise of all tricks in plant heroes hand will remain the same) Not seeing much play, even when you leap into it or BMR, they'll be dead by next turn anyway so the ability doesn't do much.

Knight of the Living Dead-Two ideas:(New Ability: When played: All zombies in your hand gain frenzy OR choose another zombie: it gets frenzy and if its a sport card: +1/+2) King is mid right now and no one puts HIM SPECIFICALLY in any deck, so I'd say he needs something like this.

Rodeo Gargantuar-(7 cost 5/9 TO 7 cost 6/8, Gains Frenzy) Is he good in budget? I don't know which is why I'm doing this. Frenzy makes thematic sense anyway, what with him being a wild west sports wrangler.

Wannabe Hero-(First, heal zombie hero for 3 plus however many plants are on the board. Then, get +1 health for each health of your hero. This gains untrickable when at 5 health or below. YOU DECIDE: Also gains untrickable when zombie hero is at 5 health or below.) He sucks right now and needs to be more than just big stats on the board. The buffs didn't help so this should push him in the right direction.

Posted Jul 10, 2026, 7:22 PM UTC

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