Why are you using c/c++?

I get confused as to why people tend to choose c or c++ for raylib games. I've tried c++ and I find it a little annoying, mainly because everything needs a header file. I personally use and enjoy c sharp, but I want to know why people still choose c/c++ when there are higher languages that do the memory management and garbage collection for you.

Posted Jul 10, 2026, 7:22 PM UTC

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