I launched my first Android game live on Google Play — sharing the journey and learning
Hey developers,
I finally launched my first Android game on Google Play after building it from scratch.
The game is called Memory Quest — an emoji card matching puzzle game with stars, packs, leaderboards, and a small “Support the Developer” in-app purchase.
Google Play:
https://play.google.com/store/apps/details?id=com.mindspark.memory
This project helped me learn the complete journey:
idea → UI design → gameplay logic → Google Play Console → screenshots → privacy policy → leaderboard → in-app purchase → production release.
Now I’m trying to learn the next hard part: getting real users, improving retention, getting ratings, and growing revenue.
Would love to hear from other indie devs:
What helped your game get the first 100 / 1000 downloads?
What growth channels actually worked for you?
What mistakes should I avoid?
Happy to answer anything about my Android implementation or launch process too.
Posted Jul 10, 2026, 7:32 PM UTC