Issue with autocannions(LB-X and BF)

Discussion

So firstly , I would like to say that I do love using an AC and play unmodded on xbox. I know this is more than likely me being nit picky, but these things just bother me.

I would just like to say that what I will be talking about here is not the difference between levels of weapons. I understand that there will be a difference between a level zero versus a level five. I served in the military before as an armor crewman. So here is my issue with auto cannons. There she should be no difference in the rate of fire between cluster and solid munitions on a LB-X AC. Now before you say there could be a difference in weight between the two types of rounds. On a tank with an auto loader , no matter what type of munition it fires , the rate of fire is still the same. In game it is not. I understand that making a different cluster and solid munition AC in the game makes things simpler. But realistically , there should be no difference in the rate of fire between the two. If it can be done on something like a tank , it should be more than easy to do it on a Mech.

My next issue is with the burst fire auto cannons. Now coming from a military background for me, burst, fire means 3 to 5 rounds when you pull a trigger. And I know it shows three rounds going out when you fire , the burst fire auto cannon , but only one Is deducted from your ammo count. So by rights, when you fire a burst fire, it should reduce your ammo count by at least 3 rounds, and each one of those rounds should do the designated damage according to the level of that auto canon.

Posted Jul 10, 2026, 7:33 PM UTC

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