Resynced needs more assassination animations, and some existing ones have sound problems

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Resynced deeply lacks assassination animations, and some existing ones need fixing

I’m posting this in hopes Ubisoft sees and addresses some situations regarding Resynced’s assassinations, specially the fact that we have way too few animations and the game would benefit from more variety (at least when it comes to high profile standing animations).

Look, I’ve been complaining about this for the last few games, but BF Resynced is by far the worst case of lack of variety in the franchise. And if someone is going to say this is nitpicking, congratulations for adding nothing to the discussion, you can move on and let ppl actually provide feedback to try to improve the game.

Im putting the link of a video that can be found in Iconic DX Gaming profile on TikTok, and shows an assassination that was completely scrapped from the game, and it was a NEW animation, not a reused one. Just WHY??? Why did you take it off? All the animations in the game are reused, and I could excuse that, honestly, but not when I consider there’s literally one for each stance:

\\- crouch back: stab to neck (Valhalla)
\\- crouch front: stab to gut (Valhalla)
\\- low profile front / left / right / back: one for each side, imported from Unity
\\- high profile front: throat slash (Unity)
\\- high profile back: knee kick and shoulder stab (Unity)
\\- sprinting back: tackle and stab (Unity)
\\- sprinting front: stab and throw to ground (OG Black Flag)

I already complained in Shadows, in which we had two per stance, but having ONLY ONE makes no sense, specially considering they are all reused. Ubisoft, in future updates, please add more animations. I don’t care if they are all reused from Unity or Valhalla, I just want to see more than the same animations over and over again. High profile standing facing and behind the target should have at least two more animations each, like how it was in Valhalla.

Additionally, the crouch assassinations have a bugged sound effect. You can hear the blade retracting way before Edward actually retracts the blade (I tried to show it in the video, but… yeah). I know this is not the end of the world, but it’s really bothering, so a simple sound fix would be very welcome.

Video with the removed animation: [https://vt.tiktok.com/ZSXdDvnme/\](https://vt.tiktok.com/ZSXdDvnme/)

Posted Jul 10, 2026, 7:34 PM UTC

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