Imperial Hero (Very hard SWI Custom Start)
The Sith have deployed a mind‑control device on Ziost that can dominate the entire galaxy.
With your Star Destroyer, you managed to warn the Galactic Empire in time, but the rest of the galaxy wasn’t so lucky.
Now the Sith are using all their proxies to relentlessly assault the Empire. Can you be the hero that’s needed and help the Empire survive?
Can you push toward Ziost and destroy the Sith infrastructure?
Or will the Galactic Empire fall to the dark side like all the other factions did?
This is a Custom Start for the Star Wars mod (SWI) for X4: Foundations.
It’s designed for players who feel that X4: Foundations lacks a real challenge and want a demanding playthrough where everything revolves around keeping a faction alive against enemies on all sides.
The challenge starts you with an XL Star Destroyer equipped with a full fighter complement and +30 relations with the Empire, as well as nearly 10 million credits to speed up the early game.
That might sound like a lot, but you’ll need every credit — the Sith won’t be waiting.
----------------------------------------
To play this scenario, you need to downgrade X4 to Version 8.0.
Put the Start Save in to your saves folder and install the following required mods:
X4 Star Wars Interworlds:
A mod that replaced the entire Galaxy with a star wars galaxy and more
Version 0.91
Sith Expanded (aka active Sith)
A Mod that turns the Sith in to the endboss they are supposed to be for this Scenario
Version 2.0
UDI Faction Mod (aka SWI Galaxy Extension)
A mod recommended with Sith Expanded
Version 1.0
Closed loop reborn
A mod that adds a closed loop to SWI with a significant price increase. It’s required for other mods
Version 1.13
Mod Support API’s
This is needed to make many of the other advanced mods work
Version 1.95
------------------------------
Optional mods for the full experience:
Dreadnaughts and Battlecruisers for SWI
This is a mod that adds rly big ships in to the Scenario. Factions can’t start building them in the first 8 hours so don’t be surprised if you can’t find any of them early.
Version 6.03
SWI no Neutral sectors
This makes it so that every Sector in the game is claimable by AI factions, with out this mod the Imperium won’t be attacked from all sides
Version 0.02
SWI Galaxy Reimagined
A economic overhaul for SWI that improves a lot of stuff including AI
Version 4.1
Interworlds at war
A mod that makes fighters less dominant compared to capital ships in SWI as well as other changes
Version 0.01
Reapers Ship pack
A Shippack that adds more ships to SWI
Version 2.06
Reapers Job Pack
This mod makes the AI use more of the ships from the Shippack
Version 1.01
Kuertee UI Extensions and HUD
This is needed to make many of the other advanced mods work
Version 8.04
SWI station buildtime rebalance
This mod makes stations build faster, this helps the AI and the player
Version 2.2
Into the Breach
This mod is optimised for SWI, and allows you to board stations
Version 0.5
Mining, Gas Collector and Raw Scrap Converter Stations, SWI Edition
This mod lets you replace miners with station modules at a very steep cost.
Version 1.3
Fix for Research Interdependency visualisation
This mod improves the research UI, SWI adds a lot of stuff for research so this is recommended
Version 1.02
Custom Tabs
This UI only mod alows better fleet organisation
Version 2.11
Mycu Equipment Tooltips
This adds better tooltips to compare the different shields & weapons
Version 1.61
Satellite Service
A utility mod to automatically deploy satellites that works with the scenario
Version 1.32
Sector explorer
This mod adds a improved explore behavior
Version 1.48
Realistic loot magnet
This mod reworks the lootmagnet, there is a lot of loot from all the factions attacking
Version 1.1
Extended Conversation Menu
This is needed if you have mutible mods that rely on conversations with pilots
Version 0.2
Recycle Ships and Stations
This allows to recycle many ships & stations
Version 1.1
Kurties Friendly Fire tweaks
This makes it so that it’s harder to accidentally agro IMP ships.
Everything else is hostile anyways
Version 7.5
Inventory Collector
Allows automated collection of drops
Version 1.24
Autotrade skill Rebalance
This slightly increases the range of vanilla behaviors, to adjust for the mapsize of SWI
Version 5.02
Tater Trade
This mod adds a better Trader behavior, you likely don’t need all 3 of trader improvement, but one of them is nice.
Version 7.05
Mules, supply and Warehouses Extended
This mod adds a better Trader behavior, you likely don’t need all 3 of trader improvement, but one of them is nice.
Version 6.5
Finance Hub: Transfers
This mod allows you to configure when managers send money back to you. This can be used to combat managers stockpiling money.
Version 1.1
Extended Buildstorage
This mod makes it so multiple ships can dock at the build storage at the same time.
Version 1.0
No Station scan
This mod gives me full information on every Station i can see.
Lore wise, since your the Hero of the Imperium, i just assume the Imperium is willing to give that info anyways.
Version 1.0
Reaction Force
This mod adds a better patrol behavior with more options
Version 2.12
Protect sector
This mod adds a better patrol behavior
Version 1.1
Posted Jul 11, 2026, 1:12 PM UTC