r/pathofexile•
MidjitThud

Why Skill Balance is so important to the "FUN" of the game.

Game Feedback

To me this is pretty simple. The more skills you have that are closer to the players "Fantasy" that work well out of the box the more players are going to play the game. I know pretty much every skill in the game CAN BE good enough with enough currency but getting to un-juiced t15 maps should feel pretty smooth on every skill. When i call something playable i mean you can start the league with the skill and not feel like you want to re-roll every 5 seconds.

If my fantasy is a fireball mage then from start to finish fireball should feel playable.

If my fantasy is a teleport back stabbing (flicker strike) ninja then flicker strike should feel playable.

If i want to be a bow wielding tornado shooting madman it should feel playable.

I guess the idea is skill's should FEEL GOOD to play, the more that do the better chance you have at getting someone to be a fan of the game.

Posted Jul 11, 2026, 1:13 PM UTC

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