My game reached 140 sales and 1,050 wishlists in its first three days!
Hi everyone. My game, SOMNUS CORPORATION, launched on July 8th with 990 wishlists.
In three days, I made 141 sales and gained 1,042 wishlists.
I did almost no advertising.
A few content creators shared my game on various platforms.
My click-through rate is 15%.
How do those of you with experience interpret this progress? Is it good, bad, or proceeding as expected? Since this is my first game, I don't know much about these matters and could really use your expertise. Thanks in advance...
I'm not going to put a link due to self-promotion rules.
Posted Jul 11, 2026, 1:13 PM UTC
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