World has some immersive sound detail
I love the locales in this game :>
So I've been playing world for about 2 weeks. Maybe It's just me but I find that world has a lot of sound details, from the hunter's gear making contact with with armor and environment, rustling plants of the ancient forest, the coarse, rough sand that get's everywhere of the windward plains, the rocky, tacky footsteps in the coral highlands, the fleshy, bony creaking of the rotten vale and the Boiling lava, popping heat, crystal ringing of Elders recess.
And I haven't even gotten close to master rank yet. Even the menu's have detailed sounds, clacky clicks + baggy sound when selecting an item, tackiness when rotating through the radial menu.
I have about 600+ hours in Rise, 200 in Wilds. And yes those games have their fair share of detail, but world feels like it has more, even the little things that would otherwise go unnoticed by us hunters since we'd be busy hunting down monsters for the next craftable. Aside from the many who do take their surroundings in and just chill.
So... am I right for saying that I feel like world's details stick out more than future titles?
Posted Jul 11, 2026, 1:14 PM UTC