Making infamy and treaties rebalance mod. Share your ideas.
Generally, my goals are: historical immersion, better options to spend your infamy (e.g. buffing weak options), balance, QoL, fixing exploits, and maybe changing how the AI uses treaties and war goals.
Things I did yesterday and today:
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Streamlined the math for infamy calculation
For example, annexing an entire country now costs the same as taking it through a few different war goals.
It also takes claims and homelands into account, just like Conquer State and Return State.
Some other inconsistent cases were also streamlined and now everything use same math.
Reduced the cost of the Reduce Autonomy war goal and minor changes all around.
Infamy cost has been equalized between the direct war goal and via treaty war goal.
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Reduced the infamy cost for enforcing treaties to make them viable infamy sinks instead of an unusable feature.
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Added a game rule to turn off the minimum infamy cost
It seemed weird to me. I also removed the minimum infamy cost from treaties, since they were inconsistent in vanilla anyway.
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Increased infamy costs against recognized non-great powers
+0.2% for every great power capital in same geographical region.
For example, taking Portugal's state in Africa is not the same as taking Portugal's state in Europe.
I did this to represent the Concert of Europe and buffer states.
Theoretically, I should make an entire journal entry to interact with this feature and disable it around the start of World War I. However, the game itself has no content about the Concert of Europe or its end.🤷‍♀️Sounds like a hard task, so as for now it is just this modifier.
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Forceful Nationalization now scales with the number of levels. 0.1 base infamy for every level capped at 25 infamy.
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Removed infamy from Ban Slavery and Ban Piracy.
I also added a special effect after banning slavery: your anti-slavery interest groups and governments (if they have igs caring about slavery) will be pleased by your actions, while slavers will be displeased.
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Ideas I have in mind:
Trigger Liberate Country only by national movements (it's too easy to split France in half in a single war). Not sure if it's possible to do, though.
Make the AI trade split states to consolidate them and fix the current exploit where the player can get a free split state from the AI.
I also like the idea of adding more script effects to war goals related to internal politics, similar to new Ban Slavery effect.
Block Change Regime for AI. It is waste of infamy, anyway. Maybe it should make you more legitimate or igs happy.
Add modifier for 0-25 infamy level if it is possible. Something like +10% migration. I think it makes sense historically.
This is my ideas, feel free to share yours, maybe I will implement them.
Posted Jul 11, 2026, 1:32 PM UTC