Bulder Bob Now Lost To Time
Does anyone feel like the Builders were nerfed pretty hard?
I don't remember when they changed them but it was long enough that I acquired Abby and got to use the old Builders first team power before I stopped playing for a while due to life. I was actually pretty surprised at how well they could perform with only two units at the time.
I believe this was the old Builders:
2/2 TP: 10% For a Builder (Abby or Builder) to enter the battlefield when a Builder comes out of the bus.
3/3: When three unique units are in the battlefield, a random unit with a Builder skin enters the battlefield.
5/5 TP: All Builders deal 2× damage to the barricade.
I don't know if this is true but was the 2nd team power re-triggerable?
Anyways, this is the current Builders;
2/2 TP: Drops a Red Barrel and a Nitrogen infront of the bus. In other game modes it's two Red Barrels (near the enemies side of the battlefield).
3/3 TP: A Random Builder (only ones in your deck) enters the battlefield.
5/5 TP: All Builders gain a +5% damage boost for every barrel (I'm assuming this applies to both the regular and red barrel) in the battlefield.
Now look, I have nothing against the new 2nd team power, it makes the faction viable for Skirmish and I like having more opportunities to make actual progress against Military and FIVE FREAKING JUGGERNAUTS IN THE BATTLEFIELD, HOW ARE YOU SUPPOSED TO DEAL WITH THAT?! No, what I'm frustrated about it the 1st and 3rd team powers. Genuinely, what's the purpose of the 1st team power? I get that Mobirate rebranded Builders to more of a defense focused faction because the old version (from what i've seen in older post here) pretty overpowered for being a quote "Cloning faction" which yeah I can see that. But I've tried soo hard to get the new first team power to work and it's so pathetic, the nitrogen barely stops any zombie after blue zombies were introduced and its health is so small it gets destroyed in one shot and the red barrel... it tries it's best. And the third is so strange to me, why is THAT the last team power? It makes more sense for it to be the 1st team power, it requires five Builders to activate so you only have a single slot for either red barrel or regular barrel, which means you can't use a Generator.
It would be more understandable if it was more of a skirmish faction like Military. The only reason for Military to be even SLIGHTLY viable for the campaign is because of Glenn and Spec Ops. Glenn having the ability to trigger the 2nd team power multiple times while Spec Ops, I mean it's Spec Ops, of course he's good. But from the nature of the first and third team power of the Builders it's very clear that it's supposed to be utilized in the campaign or atleast viable and its role is a defense faction like Mechanics, but instead of turret spamming and healing the base it's with the utilization of other utility items.
So I propose a new Builder faction:
2/2 TP: If a Structure is on the battlefield, it gives +X% damage boost to all Builders based off of how much Rage it costs.
Note: Structures are only a subclass/subcategory of the Utility Items, not a separate thing. Structures include: Barrel, Red Barrel, Nitrogen, Generator, and Turret.
3/3 TP: The same :)
5/5 TP: All Structures gain a 100% health boost.
Reasons: These team powers actually make the Builders be a "defensive" faction. The first team power carries the general idea of the old third team power of frantically putting random crap down but in a more versatile way. Is it over powered? Maybe, but if you use all five Structures it only leaves you with only two units at your disposal, and if you use five units it only leaves you with one structure to choose, you need to have a decently balanced team of units that can last long enough to use the first team power and enough Structures. However if you want five units, the third team power can (hopefully) make up for the slack of only one structure. It can give the nitrogen more health which is more times it can slow down zombies, more shots from the turret, more health for both barrels. The generator though, someone in this subreddit already did the calculations on how long a max level generator can last which is 15 minutes which the maximum you can play a level is six minutes in events... it can tank more hits I guess? The "structures" classification also allows for future ideas like a barrier item or maybe something more crazy like cloning machines.
As for why I kept the 2nd team power; it was alright. I kinda like the idea for giving other factions a fair chance at skirmish as a player that's finally getting past rank 7 in skirmish. And it helps in the campaign in terms of getting as much units in the battlefield as fast as possible to establish your control.
You guys can grade on this idea or if the Builders need this at all, I've tried searching for others opinions about Builders but I only see complaints about the old old Builders. And if you're wondering; yes, all of this is cope for investing two additional skins in this faction (Juggy and Mechanic) aside from Abby and Builder.
Anyways, I hope you a great life with peace and calm. Thanks for reading!
Posted Jul 11, 2026, 1:42 PM UTC