I ported Claude Code Game Studio to Codex (Open-Source, Git-Tracked Template)
Hey everyone,
I just finished porting the architecture of Claude Code Game Studio over to Codex and made it natively runnable with CodeX cli instead of Claude Code. It's also plugged with GPT 5.6 models with optimised model selection to save token use.
If you've tried using AI for game dev, you know standard chats quickly lose context, forget your GDD, and break engine code. Codex Game Studio fixes this by turning your local session into a structured, file-backed studio using plain text files (.toml, .md) tracked directly in Git.
The Highlights:
- 50 Agents & 90 Skills: Routes your prompt packets through specialized studio roles (Creative Director, Gameplay Programmer, QA) with strict model/reasoning routing.
- Godot 4, Unity, & UE5 Tracks: Native validation checks to catch AI model drift before it corrupts your scene files or scripts.
- Pure Git-Reviewable State: Everything lives locally in your project root. No cloud project managers, no black boxes, and zero autonomous overwriting.
It’s completely free and MIT-licensed. If you want a disciplined, repeatable setup for your next solo game or jam, give it a spIn
Posted Jul 11, 2026, 2:25 PM UTC