[GM Talk] Your Thoughts into my Combat Stim (Homebrew Combat Drug)

2070's Discussion

Its just something i had implemented in the last session for two reasons: #1 is for give at least one Hardned Mook a little bit more resilience for a REF 7 dodge bullets (only one), #2 is for lore reasons as in CP2077 there are some foes that have the skill "Combat Stim" so it makes sense that at least some Solos or Corp Operatives to use Combat Drugs as there are some historical accuracy soldiers using drugs for enhance its performance, but some Militech or Arasaka operatives using some regular Syntycoke doesnt make sense.

Here is the stats

Primary: +1 REF and +1 DEX for 10 minutes;

Secondary (DV 17): -1 REF and DEX.

The Crew's Medtech gonna try to replicate the formula as it has looted one dose from a fallen Arasaka Soldier, but gonna have to use a Chemical Analyzer to get the components, 200eb, and the time that consumes using the No Place Like Home DLC rules to use its Medbay.

Posted Jul 13, 2026, 10:50 AM UTC

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