[Operator Discussion] Executor the Ex Foedere
Executor the Ex Foedere [★★★★★★]
What are you doing, Doctor? Bodily contact is no replacement for spoken language. I cannot decipher your thoughts through your limbs. You think that I need comfort? If that is your judgment, then I have no reason to refuse. In fact, I am merely thinking back to my recent mission. What leaves a man no other choice, but death?
Executor, professional statutory executor of the Laterano Notarial Hall, is entitled to the privileges listed in Clauses 1 through 13 of the Laterano Constitution and has been personally granted the title of "Saint" by the current Lateran Pope Yvangelista XI. Laterano has not placed any restrictions on Rhodes Island's contact with this Saint, and the rapport between us and the Notarial Hall continues to grow. He continues to provide services to Rhodes Island in accordance with his contract, while performing tasks pertaining to the rights of Lateran citizens.
Operator Information
| Voice Actor: |
|---|
| JP: Takashi Kondo |
| CN: Ji Huang |
| EN: Eliah Mountjoy |
| KR: Kim Young-sun |
Stats
| HP | ATK | DEF | Arts Resistance | Redeploy Time | DP Cost | Block | Attack Interval |
|---|---|---|---|---|---|---|---|
| 2491 | 707 | 461 | 0 | 70 | 23 | 2 | 1.3s |
*Stats at max Promotion and Level, excludes bonuses from Potential and Trust.
| Potential | Bonus |
|---|---|
| 1 | - |
| 2 | Deployment Cost -1 |
| 3 | DEF +22 |
| 4 | ATK +26 |
| 5 | Improves First Talent |
| 6 | Deployment Cost -1 |
| Trust bonus |
|---|
| ATK +70 |
| DEF +30 |
| Traits |
|---|
| Cannot be healed by allies; Attacks deal AOE Damage; Recovers 50 HP for every enemy hit during attacks, up to Block count |
Skills
| Skill Name | Skill Uptime Details (Uptime/Cost/Initial) | SP Charge Type | Skill Activation | Skill Description |
|---|---|---|---|---|
| Testament Exacted | - / 8 / 0 | Offensive Recovery | Auto | Attack Range expands, ATK +50%, attacks ignore 400 of the target's DEF. Skill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill) |
| Close Combat | - / 12 / 6 | Offensive Recovery | Manual | ATK +80%, DEF +80%, Block +1; upon receiving a melee attack from an enemy, there is a 40% chance to dodge and reload 1 ammo. Skill activation grants 12 ammo and the skill ends when all ammo is used (Can manually deactivate skill) |
| Damnatus Ex Foedere | - / 24 / 12 | Offensive Recovery | Manual | Attack Interval lengthens slightly, Attack Range expands, ATK +180%; each time 1 ammo is consumed, ATK increases by an additional 6% (up to a maximum of 30 stacks); increases the Trait HP recovery effectiveness to 3 times; when the skill ends, deals 250% of ATK as Physical damage to all enemies attacked while the skill is active. Skill activation grants 16 ammo and the skill ends when all ammo is used (Can manually deactivate skill) |
*Skills at max Skill Level.
Talents
| Talent name | Talent Description |
|---|---|
| The Chosen One | Attacks have a 23% (+3%) chance to hit twice; this chance increases by 5% for each ammo consumed while a skill is active, resetting when the skill ends |
| Empathy by Shotgun | For every Laterano Operator deployed, increases the ammo capacity of this unit's ammo-based skills by +1 (stacks up to 4 times) |
*Talents at max Potential and max Promotion. Bonuses from Potential displayed between parentheses.
Modules
| Branch | Additional Stats | Trait | Talent | Note |
|---|---|---|---|---|
| REA-X | ATK +60, DEF +40, ASPD +7 | Trait improved: Cannot be healed by allies; Attacks deal AoE damage; Recovers 60 HP for every enemy hit during attacks, up to Block count. | The Chosen One improved: When attacking, there is a 35% chance to perform an additional attack that ignores 300 DEF; this chance increases by 5% for each ammo consumed while a skill is active, resetting when the skill ends | "A gun needs a target, but not every question can have an answer." |
| REA-Y | HP +350, ATK +80 | Trait improved: CASPD +12 when there are 2 or more enemies within Attack Range | Empathy by Shotgun improved: For every Laterano Operator deployed, increases the ammo capacity of this unit's ammo-type skills by +1 (stacks up to 4 times); when this unit's ammo-type skill is active, ATK +12%; when ammo count is above 50%, gains 30% Physical and Arts Dodge | Upon closer inspection, it can be seen that the models are not precisely to scale, the details inexact, and the craftsmanship flawed. |
*Modules at max level.
Outfits
| - | Price | Art | Released | Note |
|---|---|---|---|---|
| Allmind As One | 24 | Dynamic | Yep | He sees a Laterano: united, efficient, serene. Under absolute rationality, the individual is but a gear in the machine, and he is its core. |
| The Train Runner | 18 | Static | Yep | Though often the mysteries of fate and the journey ahead are unknown, his resolve to unveil time's secrets and uncover the truth has never wavered. |
Additional Resources
In-depth information regarding all values above (at different levels), skill/attack range, and more:
Arknights Toolbox (aceship(puppiizsunniiz))
Topic Starters
- Strengths/Weaknesses?
- Is their module worth it? Which branch?
- How does this operator compare to other operators in their archetype or role?
- How do you fit this operator into a team? Who do they synergize with?
- Which skill(s) should be focused for mastery, and in what order?
- When is the best time to use this operator's skills during combat?
- Should promoting this operator to Elite 2 be a priority?
- Should new / F2P players aim for this operator? Are there more accessible alternatives?
- Lore discussion (please tag spoilers where appropriate)
- Favorite clips/clears with them?
Other Operator Discussion threads
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Posted Jul 22, 2026, 11:02 AM UTC