ESO would benefit greatly from ladder-style difficulty slider

Discussion

I think ZOS is on the right track for the difficulty slider we can use for questing (Adventurer, Seasoned, Master, and Vestige). The change I am proposing is building on that same concept and turning it into a ladder.

Keep the default difficulty (adventurer), but add more difficulty settings that climb by 100% damage up to 1000% per option (think 100, 200, 300, etc).

The goal is for people to pick and choose precisely the level of difficulty they most enjoy, but also give hardcore players a difficulty level that pushes their builds to absolute limit.

The current system is not bad, but the it’s a bit clunky when you go from 100%, to 300%, to 600%, and you have zero idea how much your current gear / build is closing the gap between difficulties.

Basically, it would be cool to see the difficulty options much more refined.

Posted Jul 23, 2026, 5:09 AM UTC

04
Loading comments…