my actually fun experience against a Fleetway... but not in Outcome Memories
so a while ago i got into Sonic Robo Blast 2 and joined a server that i thought was normal until it turned out to be an Sonic.EXE Asym mod, it's not the SRB2: The Disaster mod nor the SRB2: Blasting Memories mod though (which are both still in development, but with no playable demos/betas whatsoever). it's kind of it's own thing and as far as i know it's just called ASYM SRB2, although it does take some things from Outcome Memories, like some survivor abilities (not all of them) and both 2011X and Fleetway's movesets (which as of right now are the only EXEs of the mod). speaking of... Fleetway, yeah he doesn't need any introduction, everyone knows him and hates him, including myself. so when i first saw the EXE choosing him instead of 2011X i was expecting hell... however, many things made the entire experience very enjoyable, not only for me but to the other survivors as well, to the point where i kid you not, we were actively telling the EXE to choose Fleetway.
before some of you start bitching... NO, he wasn't a punching bag, the guys who played as him when chosen for EXE were kind of new and they still destroyed more than half of our team (which was more than eight people) with not much trouble, the only two survivors that could actually have him in a state of constant stunning to the point of being unfun for everyone (including the other survivors), were Shadow and Fang because their stuns were OP (also yes, Fang is a playable survivor), but as of right now the dev is already nerfing them so it doesn't matter. if anything, after the whole game was over i told the dev to buff Fleetway, but i'll explain why later. now let me actually tell you how this was and why it was fun:
so to start, Sonic Robo Blast 2 is an Sonic game, meaning there is your typical sonic stuff like building speed when running, keeping momentum, spindashing/rolling (if your character can even do that tho), use an air action (Knuckles can glide, Cream and Tails can fly, Metal can hover, etc), this alone made chases feel way more intense than they ever felt in OM. you were fast, but Fleetway was way faster, could still fly and could still use Chaos Dash, but it felt like you could actually dodge him.
also there was this power struggle minigame that triggered if a specific survivor stun (like Metal's Destructive Charge, Sonic's Dropdash, Shadow's Homing Attack, etc.) clashed against a specific EXE move (2011X Charge, Fleetway's Chaos Dash), where you had to fill up a bar by mashing keys that appeared on screen. it was so fucking epic whenever it happened... even if everyone else just had to stand there and do nothing but watch as the survivor and the EXE threw hands lol.
so why did i tell the dev to buff him? because he doesn't have Fateful Drain (because of addon limitations) and thus he doesn't have a way to heal. so thing is, when survivors take damage they let go of rings (even though they have a healthbar), if the survivors grab them they heal 1 hp (except Metal, he simply can't grab rings), the dev said Fleetway will be able to steal these fling rings.
there are a lot more mechanics i could explain but this shit is already very long so maybe another time, would have liked to record a game to show you anything better. anyway, you can join a game of this or even meet the dev by joining the SRB2: The Disaster Official discord server i guess
Posted Jul 23, 2026, 5:09 AM UTC