Anyone using text to 3D for faster prototyping or still mostly for early greybox work
Been testing text to 3D generation in early prototypes mainly to speed up greyboxing and quick asset blocking.
It helps a lot when I just need simple props fast instead of building everything manually in Blender at the start.
But once I try to push those assets further, the same problems show up. Cleanup is still needed, UVs are often messy, and most models need work before they are usable in engine.
Feels like it is good for getting ideas into the scene quickly, but not something I can rely on for production assets yet.
Wondering if others are using it beyond prototyping or if it is still mostly an early stage workflow tool.
Posted Jul 23, 2026, 5:14 AM UTC
21