The current Aug screening/recommendation system simply does not work

Mayhem

Based on my extensive play(testing), the augments get recommended by the listed champ "class" and features of their abilities (CC, single target, dash etc.)

The problem is very simple. Most champions do not fit in the boxes this system shoves them in and their abilities do not benefit from their assigned augs.

Example: Alistar

Listed as: Crowd Control, Initiator, Magic

Role(s): Support

The current system does Alistar a dirty by priorizing healing augments because his kit contains a weak heal(passive) and giving augs like Outlaws grit(dash), which does not work on alistar because you need a spammable dash.

Compare Alistar to Leona and you see that because she has no shield or a heal and all her abilites are spammable she dodges all the bad augments and becomes very strong every single game.

What should be done instead is a small prior players choice weighting (what people picked) and larger weighting that evaluates value/performance of augments and REMOVES THE BAD/NON FUNCTIONAL ONES from the aug pool. This would very rapidly make Alistar worth picking as a champ.

Thank you for reading my TED-complaint. I know no dev reads these.

Posted Jul 23, 2026, 10:09 AM UTC

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