Ranch size meta after aquatic DLC update?
(Blasted Ceres)
I read somewhere they changed the mechanic. In the past I did 96 ranches with 8 critters (flox, hatch, drecko), then when got the reed fiber, added a condo and an extra critter, so eventually the ranches had 9 critters. The early-game wood factory worked really well for floxes, 8*9 = 72 floxes with 6*6 = 36 bammoths, plus all ranchers had a lot of grooming to do to train their skills.
I see now that e.g., 8-critter ranch with condo, reproduction is 20%/cycle, whereas 11-critter (again with condo) is 9%, 12-critter 5%, 13-critter 2% (once!). 14-critter is 2% too, but that's when they become glum (even if groomed), so metabolism (and thus antler growth) drops to 1/5
(I will not bother with the brackene due to the water requirement (water is sacred) + also needs dupe work to make it). So let's say if I optimize for wood production, not egg production (since antler growth is the same for both ranches), I just need to calculate:
- 3*32 ranch (want to keep it rectangle + no pain when it comes to shipping) has condo (3), grooming (2), shearing (3), dropoff (1) pickup (1) = 10 tiles used, 22 remaining for farm tiles
- 1 cycle = 1/3 plant = 5/3 flox
- 3 plant = 5 flox
- 22/3*5 = 36.66 floxes ?! I always sucked at math... But then they would be glum
- extra pikeapple always good for sludges (for the reference, I think for 8 floxes you need 4.8 plants)
So unsure, how is it better? Running 13-critter ranches in full? Or the old "glum ranching"? I do not mind grooming, it trains the dupes up for the mid-game.. Then I can calculate what is less space, floxes or wild arbor trees for 30 kg/second ethanol production for the mid-game :D
(Afaik 2 flox = 1 bammoth is the cycle + dupe work on the rock crusher, the rest can be automated. Bammoths are easier, 3*32 supports 6 with some extra squash fries).
Posted Jul 25, 2026, 7:43 PM UTC