I’ve Finally Quit COS
I finally quit Creatures of Sonaria. And honestly? I wish I’d done it years ago. In an ideal world, I would never have touched this bloody game.
The only thing I miss is some of the creature designs. But there are so many that feel unnecessary, and there have also been long-running accusations and controversies surrounding similarities to existing works and designs. Even setting that aside, good creature designs alone aren’t enough to carry an ecosystem built around monetization and controversy.
I LOVE creature survival games. But COS isn’t a survival game anymore. It’s PVP game that desperately tries to convince you that survival and PVP are the same thing.
This is a game that’s become grossly pay-to-win, riddled with toxic players, stuffed full of manipulative pop-up advertisements, and built around systems that constantly pressure you to spend more. Between limited-time offers, “exclusive” creatures, and endless fear-of-missing-out tactics, it feels less like playing a survival game and more like those shoddy pay to win mobile games with deceptive advertising.
I don’t miss opening Roblox only to be greeted by another “amazing deal” on some meta creature that’s suddenly “discounted” to 2k Robux after being worth hundreds of dollars’ worth of shooms in the player economy. That isn’t generosity, it’s another attempt to get players to open their wallets before they have time to think.
And the gacha mechanics? That’s just glorified gambling. Randomized rewards, low odds, limited events, and constant pressure to keep rolling are especially concerning in a game with a large audience of children.
Then there’s the community. In my experience, it’s one of the most unpleasant I’ve been part of. I would happily prefer the most sweaty, toxic TF2 lobby known to man over another minute on COS.
Toxicity is everywhere, and the community has repeatedly faced controversies involving predators and extremist users. Even if not every player is like that, it’s disturbing how often those issues seem to surface.
The developers and staff haven’t exactly inspired confidence either. Over the years they’ve been surrounded by enough controversies that I simply don’t trust them anymore. Every time criticism starts gaining traction, it feels like the focus shifts to the next flashy update or brand-new project instead of addressing the underlying problems.
Speaking of which…
Don’t fall for Warden.
To me, it looks less like a fresh start and more like another opportunity to reset the hype cycle, get players excited again, and encourage more spending while the baggage surrounding Creatures of Sonaria fades into the background. A shiny new game doesn’t erase old problems.
The biggest surprise after quitting wasn’t that I missed the game.
It was realizing I didn’t miss it at all.
I don’t dread opening Roblox anymore. I don’t feel pressured to grind every event. I don’t feel tempted by another limited-time purchase. My wallet isn’t constantly taking hits over digital creatures that will inevitably be replaced by the next overpowered release.
There are so many better games and so many developers who respect their communities more than this.
If you’re only still playing because of sunk cost, because you’ve already spent so much money, or because you’re hoping things will finally change…
Take it from someone who finally walked away.
You’ll probably be happier after you leave.
No I will not be selling my specs. I have a lot of high-value creatures and slots, BUT the devs falsely perma-tradelocked me for “crosstrading” years ago. I traded a Boreal and an Ahri for an Aolenus. What a crime!
Posted Jul 25, 2026, 11:27 PM UTC