r/aigamedev•
D_Simmons

Suggestions for using ai for more challenging mechanica?

Questions & Help

Been working on a soccer game in Unity and have been using Gemini Pro.

Struggling with achieving certain aspects of the "dribbling" component. Trying to achieve a tap method like FIFA where when the ball is nearby the player taps it forward. It seems straightforward but the agent keeps making mistakes like hitting it too hard or losing it.

Any advice on getting more accurate results?

Posted Jul 25, 2026, 11:32 PM UTC

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