A new GM
I am just getting into lancer and into GMing. I and my players come from 5e, so my experience is very different. I have a few questions that I want to ask to potentially better the campaign.
-
How narrative should I get? I figure this is a discussion with the players, the system itself I see lends itself to mostly combat
-
I feel like the campaign I have “planned” and how the game is it feels very structured. I’m trying to break out of it so I don’t feel too railroads but how much is too much or too little? Like plan general plot points or “cannon events” and the rest just players choose what missions etc
-
What level do most campaigns end?
-
Do yall do arcs? Like a problem takes multiple full scale missions to solve?
Thanks in advance. I initially made a roadmap for the campaign but I don’t think that’s fully what I want and I know I probably making the mistake of trying to home brew but I just felt like it.
Posted Jul 25, 2026, 11:42 PM UTC