I wish crafting was better
I've been messing around with a little shopping, crafting, and cube recipes in general and it just blows my mind just how much potential shopping and crafting has. Like I shopped the magic axe and crafted a blood weapon. It is obviously trash, but just think about how good this could be.
If anyone has played SSF melee, they know that upgrading your weapon can be difficult, and your bases or uniques don't always drop... but you can find fool's mod stuff in the shop.. FOOL'S MOD.
The problem with shopping though, is that they really only sell normal tier gear. Even in hell.. Which makes shopping essentially useless outside of some niche items. You can't even upgrade a magic item to the next tier (afaik).
And like, crafted gear sounds like such a good idea, but the mods it adds just don't scale.. up to 60% ed? Up to 4% life steal? Not only that, but you are rolling the gear through all of the potential mods including some that are just trash like bash charges or Lv3 fire bolt on attack.
The way I view crafted gear in this game is that it should be a, somewhat, cheap way to upgrade your gear in a meaningful way. It should be somewhat consistently "okay" on the low end (think SSF barb leveling through nm), but should be chased on the high end (think caster ammys)
What I would like to see:
-
Shops should have a higher chance of selling the appropriate level gear (exceptional in NM and elite in Hell). The chance should scale with player level and act number.
-
Crafted gear should select from a fewer number of mods depending on the gear and the player level. They shouldn't all be GG mods, but at least get rid of the ones absolutely no one wants.
-
Crafted gear mods should partially be dependent on the level of the crafter. i.e. a higher level player should have the chance to roll higher ed and life steal on blood weapons (without taking up an affix slot).Weapons just need a flat damage increase.
-
You should be able to upgrade crafted gear just like you can with uniques, rares, and set items.
-
Weapons need a flat damage increase across the board.
Posted Jul 26, 2026, 4:32 AM UTC