Justice for top laners and marksmen
Map: dragon spawns alternating between top and bottom sides
Support: removal of catch-up XP (already has the roaming advantage after laning phase)
Marksmen: reduce armor and increase magic resist
Mid: less gold (already has the advantage of being in the center of the map and thus having access to both objectives)
Jungle: camps give less gold and removal of catch-up XP (already has the advantage of staying in fog of war)
Light fighters: more variety of pure damage items (items with less armor and more damage for light fighters not focused on attack speed)
Top: changes spell quest to a gold quest, but keeps XP
Posted Jul 26, 2026, 11:36 PM UTC
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