Justice for top laners and marksmen

Discussion

Map: dragon spawns alternating between top and bottom sides

Support: removal of catch-up XP (already has the roaming advantage after laning phase)

Marksmen: reduce armor and increase magic resist

Mid: less gold (already has the advantage of being in the center of the map and thus having access to both objectives)

Jungle: camps give less gold and removal of catch-up XP (already has the advantage of staying in fog of war)

Light fighters: more variety of pure damage items (items with less armor and more damage for light fighters not focused on attack speed)

Top: changes spell quest to a gold quest, but keeps XP

Posted Jul 26, 2026, 11:36 PM UTC

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