OGC review: I hate every second playing the OGC scenario, I would rather go back to track blazer.
The last time I made a post about a scenario, I thought track blazers had bad RNG, especially if you get really shit luck. OGC is basically purest form of RNG, with every bullshit is back in previous scenarios(except for track blazers).
Ill start with the bullshit:
>You cannot reset races you have lost anymore
>The Director is back and if you don't have her in green by senior year early April, good bye to your unique skill upgrade
>We are back with low Stam gameplay
The only good that came out of it is that the scenario is a lot less longer, and that you can notice if the runs are glue much sooner. However the RNG is even worse in this scenario. nit doesnt feel good to have 70-80% of your runs to go into shitter because x dident appear
In track blazers if your luck is at minimum okay throughout the run, you can actually build an effective ace Uma. Because everything around track blazer feels a lot more in control. OGC, everything feels like you need at least good/great luck throughout the run.
>Light hello didn't appear in junior year, glue
>You didn't get the songs you wanted, glue
>you didn't get the right currency prevent you from getting the song you want/need, glue
>Weak stam stats, glue
>director freindship gauge too low, glue
>you lost a race, glue
>gluing glue, glue
Every time I glue a run it feels awful, i hate doing it. at any form. But for many that doesnt feel bad about gluing, wait until after the anniversary where the TP goes back to 30 and see how that feels to have 3 ace runs be glued and needing to spend most of toughness 30 to get an ace you want.
Overall: I hate it, I just hate playing this scenario.
Posted Jul 26, 2026, 11:50 PM UTC