Developers who make "difficult" games hide behind "skill issue" culture to get away with bad craftsmanship.

It's very rare to find a video game where it feels like my fault when I die, and that's the only kind of difficulty that's fun​. Lately I run into a lot of video game deaths where I pressed the button, but the character ​stands still anyway ​and I get to take damage I reacted to correctly and on-time.

​Sometimes it's because manufacturers have legitimized​ the myth that wireless input lag is undetectable. I have solved this issue for multiple games but switching to wired.

S​ometimes it's because I haven't met some fuck-you conditions and so my input is ignored. If I dodge or block at the last second but the character needs time before the action is respected, then the game is bad. Full stop. Respect my reflexes. I don't want to play as a character ​who is slower than me. I shouldn't have to be fast enough for both of us.

Sometimes it's because optimization just isn't considered cool anymore.

I feel like the PS2 God of War games and Sifu ​are some of the only games I've played in months that only kill me when I'm too slow or put in a bad input.

Posted Jul 26, 2026, 11:53 PM UTC · locked

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