r/REDLINER•
Starchaser53

This game could really use some tweaks

It's a hybrid of Ultrakill and Titanfall 2 so, there's nothing inherently wrong. It's just the mechanics don't compliment each other at all

Wallrunning that requires input beyond, running at the wall, is stupid because nobody is going to press/hold space in the middle of combat while trying to b-hop or dash

The slam is super finicky and almost never works unless you look exactly down and grapple

the grapple is also just, dumb. Why can I only grapple certain parts of things and not just... wherever I point my cursor? That's like... the ENTIRE POINT of a Grappling Hook

The Siege is fucking atrocious to fight. I can handle the Monarch and Phoenix due to their windup times, and in the Monarch's case needing a super thin LOS to use

But the Siege becomes unfair when the guy uses it across the room before dash sliding into me and unloading two shots into my face because I missed the parry timing on the first or second one, and instakill me

If you're going to have the damn thing fire twice then do it in the same way the Castigate does where you fire one at a time, but you have another round in reserve, like how the Castigate only fires one round but has 2 more

Also, the sword hitboxes feel jank but that could just be network issues

Posted Jul 26, 2026, 11:53 PM UTC

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