Can Blizzard get the games itemization right?

State of the Game · Discussions

Any arpg lives off items. That’s the main motivating factor.

The itemization in d4 is imo bad. It’s boring and frankly it changes way too much this far into the games lifecycle. Instead of additions it’s revamping the whole philosophy again and again.

I love d4, but after the last mythic update I finally realised that the dev team don’t have a good idea what they want and how to get there. It lacks vision.

I uninstalled d4 for the first time since it came out (I even was in the closed beta and gave feedback how I liked the slower pace lol funny how that turned around too).

Do you think d4 can ever get the heart of an arpg right by retooling the items one last time?
And in general, why can’t they just copy over the d2 philosophy with the d3 refinements (such as primals) to d4? Why is there no upping for different bases or ethereals (to make death count for once) etc

I do not understand why blizzard fails to learn from their own games

What do you think will happen in the future?

Posted Jul 27, 2026, 7:18 AM UTC

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