r/unrealengine•
emirefek

Made a real-time section tool for Unreal. Drop a volume, see inside anything

Marketplace

I made a plugin for Unreal called CliperVolume.

You drop a box into your level and scale it over part of your scene. Everything inside the box gets hidden, and the cut face is filled in so it doesn't look hollow. No CPU booleans, no editing meshes, nothing baked. Move or animate the box and the cut follows it live. Expensive calculations happening on GPU realtime.

Shapes can be a box, a sphere, or a capsule. You can fill the cut with a flat color, a hatch pattern, or your own texture. It works with Nanite and Lumen.

I first built it for my own archviz projects and used it on a few of them. After a while I cleaned it up and turned it into a proper plugin so other people can use it too.

Short demo video: https://www.youtube.com/watch?v=6uEJWGhnsPg&list=PLKUxjhjJi5bs
Fab listing: https://www.fab.com/listings/fae8e4c3-ce91-48a7-9b9b-832a70ab6b8e

It's my first plugin. I mostly wanted to put it out there a bit and see if people actually need something like this. So I'd really like to hear what you think.

Happy to answer any questions.

https://i.imgur.com/Bbgf0AM.png

Posted Jul 29, 2026, 6:45 AM UTC

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