On Component Hit not firing whatsoever
On Component Hit is not firing unless I touch it when controlling BP_ThirdPersonCharacter. It just doesn't want to; I tried everything. I'm using the city sample vehicles; I copied and pasted one of the vehicles because it's just not working.
I want to do a health system on the car, and I need an On Component Hit event for it. I tried using a workaround using a box collision, but it works like steaming hot trash. I also tried another workaround by making a larger static mesh of my car, making it hidden in-game, and making its collision overlap all dynamic, but this also worked like trash.
Basically, every mesh related to the original car is not visible, and I added a separate static mesh component to be the car I wanted. For MY wheels, I did component static meshes parented to the original wheels.
I checked on my own mesh (TheCarMesh in the picture), which should be the one receiving the hit event. The collision preset is the Vehicle, meaning everything is on block.
I genuinely don't know what to do anymore. The event just doesn't fire; I REALLY need help.
Posted Jul 29, 2026, 6:49 AM UTC