Homebrew Subclass Help
I need some help with this subclass:
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**College of Wishful Thinking**
*A parody bard subclass for players who are absolutely certain that's how the rules work*
**That's Not How This Works**
*3rd-level bard feature*
You have an uncanny ability to convince the world—and the laws of reality itself—that your interpretations of how things work are, in fact, correct.
When you make a Charisma (Deception) or Charisma (Persuasion) check, a successful roll allows you to achieve results that would normally be impossible or absurd. You can convince a guard that you're supposed to be here despite wearing a stolen uniform covered in blood, persuade a dragon that you're actually its long-lost cousin, or deceive an archmage into believing that "detect magic" isn't a real spell.
Similarly, when you make a Dexterity (Stealth) or Dexterity (Sleight of Hand) check, a successful roll allows you to accomplish feats that defy reason. You can hide in plain sight with no cover whatsoever, pickpocket someone's armor while they're wearing it, or become invisible simply by standing very still.
The DM determines the DC for these checks based on how reality-defying your attempt is, but success means the universe bends to accommodate your profound misunderstanding of the rules. Creatures affected by these abilities don't get saving throws—they simply accept the new reality you've created, at least until circumstances make your deception obvious or you leave their presence.
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**Benevolent DM**
*6th-level bard feature*
Your mastery of fate and fortune allows you to rewrite reality itself, much like a benevolent storyteller guiding their heroes to success.
When you finish your turn in combat and are unsatisfied with the outcome, you can expend one use of Bardic Inspiration to invoke this ability. If you do so, you immediately undo all actions, movement, and resource expenditure from that turn (except for the Bardic Inspiration used to activate this feature), returning to the state you were in at the start of your turn. The threads of fate unravel and reweave themselves as you retake your turn, making new choices with full knowledge of what occurred during your original turn.
Any effects that occurred as a result of your original turn (such as damage dealt to enemies, conditions imposed, or reactions triggered by other creatures) are also undone, as if they never happened at all.
Once you use this feature, you can't use it again until you finish a short or long rest.
**???**
*14th-level bard feature*
Starting at 14th level, I need your ideas...
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*Inspired by every new player who's ever confidently misread a rule and refused to be corrected.*
Posted Jul 29, 2026, 12:55 PM UTC