130+ wishlists in 2 weeks without marketing
Hello! We are a group of three hobby horror game dev team, just released our first demo. We reached 130 wishlist in 2 weeks without any marketing. The demo on steam has 1500+ lifetime total units and 200 unique players.
What do you think? What these numbers mean? 😄
We just started contacting content creators and we plan to go steam nextfest. Any advice on marketing?
Posted Jul 29, 2026, 1:01 PM UTC
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