r/rpg•
uyMammoth

Mechanics / Systems for Air or Sky Ship Combat

Game Master

I'm looking for suggestions on any systems or rules for running any sort of air or sky based ship combat.

I've been working on a campaign setting (system to be determined) heavily inspired by the Skies of Arcadia JRPG video game. The (air)ship combat in the game is turned based and allows for the use of spells as well as cannons, harpoons, etc.

I've never used rules for any sort of ship combat as a GM before, and I've been trying to research systems and rules but I'm having trouble finding any and being able to browse mechanics without having to purchase first.

I'm open to any and all suggestions even if it's sea based or space based mechanics.

If you've run or played in any of the systems suggested I'd love to hear your feedback on how they were to run as a GM or use as player.

Posted Jul 29, 2026, 1:02 PM UTC

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