almost nobody used my app the way i designed it. turns out that was fine.
i built beedone as a full rpg-lite thing. quests, xp, level-ups, the works. i had this whole vision of users following a journey, completing chains, working toward big goals.
then i watched the analytics and almost nobody did that lol.
they just opened the app, tapped one small task, closed it. like they were collecting a coin and leaving. no deep engagement with the system i spent weeks building.
it bugged me at first. i even tried redesigning to nudge people toward the "right" way. but every time i did, they just... left faster. kinda like how i treat my todoist inbox. i keep thinking ill organize it but i never do.
so i leaned into it. made the quick tap even quicker. stopped worrying about how they "should" use it and just made the thing they actually do feel good.
now engagement is up and my rpg dream is kinda dead lol. anyone else build something users completely ignored the intended flow for
Posted Jul 29, 2026, 1:10 PM UTC