Would this idea ruin the game's vibe?
tl;dr - Small story lines in each zone?
Hey all. First and foremost I am LOVING this game, and it feels great to play an alpha and be along for the development journey.
Playing through, I had an idea that this game could really use a small storyline to follow in each zone. It doesn't have to be big, or grandiose, but it'd be great if it was just a small snippet of gameplay that really gave weight and gravity to the themes of protecting nature and stopping corruption.
The quests, above all, should do something permanent to that section of the map. Maybe you saved a town and now there's a merchant and it'll be free of enemies. Maybe you saved some sproutfolk and now they offer one crafting component a day as a thank you. Little things that make you feel like you're actually affecting the world around you.
That being said, I haven't read through everything they have planned for this game so if this idea is coming later then just throw this whole reddit post into the sun or something
Posted Jul 30, 2026, 2:10 PM UTC