Was there any particular Sonic game(s) where you thought that the playable characters seemed kinda slow in a way?

Question

Like in Frontiers, he didn’t really feel fast at first until you were able to upgrade his speed. Or in Lost World, where he was unable to boost, given that the more classic sonic gameplay vibe they were going for alongside the 3D/Mario Galaxy inspired aesthetic. Or even just in events such as in Colors or Forces, where boosting was limited by wisp energy.

Posted Jul 30, 2026, 2:13 PM UTC

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