r/INAT•
ventys7

[HOBBY] [REV SHARE] I'm not a programmer. I just have a game idea I can't stop thinking about.

Team Needed

I'll be honest upfront: I have zero coding skills. Zero drawing skills. I can't build this alone. But I have a complete game design, a clear vision, and a burning belief that this game needs to exist.

I'm looking for a team who wants to build something real together.

**The game in 30 seconds**

PROJECT: BREACH is a tactical extraction shooter set in a massive underground bunker. Isometric view, realistic military art style. 12-18 minute matches.

4 squads of operators (3 players each) breach the bunker. They fight each other, they fight the AI defenders, and they fight for the best loot. But one player is different — the **Phantom**, an invisible hunter who doesn't care about loot on the ground. He only hunts YOU.

Every match is different. Walls get breached, lights go out, alarms trigger, environmental events change the balance. You lose almost everything if you die. Three ways to extract. High risk, high reward.

**Why I think this could work**

- It blends PvP, PvE, and asymmetric gameplay in the same match: 4 squads fighting each other, fighting the AI defenders, all while a solo Phantom hunts them*.*
- Incredible replayability: every match plays differently because the map changes, the Phantom is different, and the player dynamics shift
- Browser-first, no barriers: no install, no download, runs on almost anything
- Low infrastructure costs and I want to keep them low, because if I have to pay a lot for servers, that cost ends up on the players. I don't want that
- It's the kind of game where people naturally form groups, add each other after matches, and build communities around shared moments.

**What I bring**

-  A complete GDD, but it's not set in stone. I'm giving you the starting point, not the final answer. We'll shape it together: every system, every number, every design decision is open to discussion. You'll have as much say as I do.
- Total dedication to making this happen. I can't code, I can't draw, but I can handle documentation, testing, game direction, community, production, playtesting, balancing, writing, marketing, whatever the team needs.

**What I'm looking for**

A person or a small team that believes in the project and wants to co-own it. Revenue share, full partnership — this isn't a job, it's building something together.

P.S. I'm Italian, and if you're Italian too, that's awesome, I'd love to work with people from my own country. But honestly, I don't care where you're from. Game development is global: nationality doesn't matter, passion does.

Posted Jul 30, 2026, 2:16 PM UTC

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