Will camps monsters become unique with mechanics?
In Dota2 (and LoL) each camp of a map's side has unique monsters and they also tend to have unique mechanics and passives, even as rewards.
Knowing that the current concrete jungle monsters are a placeholder and that they only shoot, I think it's very likely they'll be redesigned and be given also different thematic passives and behaviour.
I wonder however, what manner of cryptids would fit each location, and what behaviour and abilities would best fit them.
Posted Jul 30, 2026, 2:18 PM UTC
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