Introducing The SlimeTale Revamped Maker System for v72

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Maker System Revamp

We're really proud of this new feature that we rolled out on SlimeTale and wanted to share it with the community to hopefully inspire other servers as well as encourage folks to check us out!

The Maker skill was one of the last things to come out prior to the Big Bang update in MapleStory, at which point it was taken away in favor of professions. We feel the Maker system, though it had its faults, never really had the opportunity to shine.

We are bringing a fresh coat of paint to the Maker skill, revitalizing and reimagining it. This includes permanent recipe discovery, expanded quest progression, and better support for the items players already carry.

We want to make crafting feel like a real part of character progression. Players can learn recipes from artisans, earn rare formulas from quests, fulfill special crafting orders, and gradually master equipment outside their original class. We also want to give love to our Ironmen on our server who might now have an easier time obtaining weapons via crafting.

A New Maker Window

The new Maker window gives crafting more room to show recipes, materials, and recipe status.

The old Maker interface has been replaced by a larger window inspired by MapleStory Classic World.

The new Maker window gives crafting more room to show recipes, materials, and recipe status.

You'll see seven tabs here:

TabPurpose
RefineTurn ores into refined jewels, crystals, and metal plates.
DisassemblyBreak down equipment or convert eligible monster ETC items into Monster Crystals.
StrengthenCreate Basic, Intermediate, and Advanced crafting gems and crystals.
WeaponcraftingCraft the weapons your character has learned and is authorized to make.
TailoringCraft learned armor and accessory recipes.
AlchemyComing Soon
QuestComplete temporary crafting orders tied to active quests.

Weaponcrafting and Tailoring include Class, Type, and Level filters. The "All" class option shows every recipe that the current character is actually allowed to craft; it does not reveal the entire global recipe catalog.

Clearer Crafting Information

The new journal makes it easier to understand what can be made and why a recipe may not be ready:

  • Recipes that are ready to craft are visually distinct from recipes with missing requirements.
  • Required items display their names and the amount owned versus the amount needed.
  • Missing materials are greyed out without losing their item slot or icon.
  • Real item icons and native item tooltips are used throughout the window.
  • Recipe availability and material counts refresh as inventory contents change.
  • Quantity buttons allow supported recipes to be crafted in batches.
  • The amount of time it takes to craft an item has been shortened.

Maker counts eligible materials stored in the normal Inventory, Key Item Pouch, and Mineral Bags as one combined total.

Equippable items receive a "Crafted by" name. Metal plates, refined jewels, crystals, Monster Crystals, throwing stars, and quest items do not.

Recipe Scroll Introductions

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Players can learn to craft items.

Double-clicking a recipe permanently teaches you how to craft it.

A few NPCs now have quests that will teach the player how to craft certain items upon completion. Check out Showa Town, Mushroom Shrine, and Sleepywood as examples.

Some quests can now teach permanent crafting recipes as rewards.

Some quests can now teach permanent crafting recipes as rewards.

Learning to Refine

Standard refined jewel and stat-crystal recipes are available to every character with the required level and Maker skill. Metal plates must be learned one at a time from an ore-refining artisan.

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Players with Maker can ask a qualified refiner:

Can you show me how to refine something myself?

The artisan asks the player to supply the normal materials, demonstrates the refinement, creates the item, and permanently teaches that exact formula.

Crafting Equipment for Other Classes

A normal character begins with ordinary equipment crafting for their own class. Individually learned special recipes remain separate, but the broader catalogs for other classes are earned through a new Maker apprenticeship.

Victoria Island Commissions

At level 75, after reaching Maker II and completing Moren's Maker II advancement lesson, four foreign-class artisan commissions become available. A character receives the four commissions outside their original Maker class.

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Class TraditionArtisanCommission
WarriorMr. SmithA Bracer That Does Not Flinch
MagicianFrancoisA Focus Between Them
BowmanViciousThe Straightest Line
ThiefJM From tha StreetzNo Glint, No Rattle
PirateSerrylBuilt for the Broadside

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Each commission asks the player to create a special proof from an Order Form in Maker's Quest tab. Completing a commission unlocks ordinary Maker I equipment for that class.

Leaving it to you all to discover how to craft higher grade equipment afterwards!

Disassembly

Disassembly now supports two paths:

  • Drag an unequipped item into the source slot to recover part of the Monster Crystal materials associated with making it.
  • Drag a stack of 50 eligible monster ETC items into the source slot to create a level-appropriate Monster Crystal.

The result preview shows the Monster Crystal tier, quantity, and fee before the attempt begins. Moren's Maker II lesson also recognizes a Monster Crystal that the player personally creates after accepting the quest.

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Strengthening Gems and Crystals

The Strengthen tab contains the Basic, Intermediate, and Advanced enhancement formulas.

Intermediate and Advanced strengthening attempts consume five gems instead of ten. A failed attempt returns three, reducing the net loss while preserving the original chance-based progression.

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Stimulators and Optional Enhancements

Stimulators

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A matching Stimulator enables randomized equipment stats:

  • Without a Stimulator, equipment begins with its clean base stats before any selected enhancement is applied.
  • Each attempt has a 90% chance to create the item and a 10% chance to destroy it.
  • A surviving item uses the same randomized stat system as naturally rolled gear.
  • Before enhancement gems or crystals are applied, no rolled stat can be worse than the clean item's base stat.
  • If production fails, one third of each ordinary base-material stack is returned, rounded down.
  • Mesos, the Stimulator, and selected enhancement gems or crystals are not refunded.

Recipes without a meaningful stat range do not offer a Stimulator.

Enhancement Items

Players can drag valid strengthened gems and crystals into the three optional slots, then remove them before crafting if they change their mind. Invalid items show a clear prohibition indicator.

  • Diamond affects weapon attack and can be used only on weapons.
  • Sapphire affects magic attack and can be used only on weapons.
  • Other released enhancement families can be used on weapons or non-weapons when the recipe has an available slot.
  • Two grades from the same enhancement family cannot be used together.
  • Black Crystal can alter weapon attack, magic attack, speed, and jump.
  • Dark Crystal can alter STR, DEX, INT, LUK, accuracy, and avoidability.

Black and Dark Crystal ranges scale by grade:

GradePossible Change
Basic-1 to +1
Intermediate-1 to +3
Advanced-1 to +5

Enhancements are applied after the Stimulator's normal-or-better stat roll. This means a negative Black or Dark Crystal result can still lower the final value of an affected stat.

Other

  • In order to promote this feature, certain bosses have added already-refined gems to their drop tables.
  • More difficult bosses may even drop enhanced crystals.
  • The overall meso cost to craft equipment has been reduced.
  • The number of ETC items needed to create Monster Crystals has been reduced.
  • The speed at which items are crafted and disassembled has been increased.
  • Drop rates for certain ores and crafting items have been modified.

This feature is in beta and may change, but we hope you check it out!

-The SlimeTale Team

Posted Aug 1, 2026, 3:47 AM UTC

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