My thoughts on the recent patch notes
I’m nobody good I just wanted somewhere to express how I am feeling at the current time. Since there’s no universal update, I’m just gonna skip all that. I’m also only gonna post the changes I think are meaningful. I’m not no pro player but this is just what I think. I am also hella biased
Luke- st.hp is more safe on block. -5 to -4. Another option to pressure opponents. Possibly a way to pressure ok block. Probably prone to DI.
Potential nerf is st.hk. All the set ups to make it plus might have to get changed. Not 100% sure. Better sweep. Better light fireball frame advantage. PC&CH medium/heavy fireball knockdown now
Jaime- I don’t like Jaime so I’m not reading all that. I also don’t know that much about him to have any say
Manon- gets new combos off her qcb.k. Maybe can combo into hit grab in new situations (same with OD). Maybe new hit confirms off st and cr.mk. Qcf.p has more anti fireball properties but idk how much that’s gonna change her, but she has them now.
Kimberly- I think kimberly might be busted now.
Less starting hitbox on her st.mk. Her teleport changes based off when you press the button according to the notes but she can’t combo as much. 3 bomb stocks. And now she can recover bomb stocks before she’s out because they switched the recover input to kicks instead of punches (more scaling though).
Marisa- medium spartan kick is safe on block now. Heavy spartan kick is plus on block now. She also has several other moves that went from safe to hella safe now
Lily-now she does an attack when she doesn’t charge light store. Like capcom 🙄 just delete her from the game at this point. Obviously Capcom dgaf
JP-i think he got nerfed? now his lvl 1 has better combo properties I think on the second hit. OD amnesia is worse against throws. His f.hk, OD spike, and qcf.lp got buffed I think
Juri-she gets better combos off her regular or OD store. And also maybe her back heavy kick gets new combos
Deejay- less pushback on block and on hit for all of his lights. One of his sway moves has throw invul. And his OD machine gun punch has almost 20 more frames of advantage on hit
Cammy- b.mp is now plus on block. Her charged moves now come out at fast as possible with maximum charge. And her OD spin knuckle is now +3 on block
Ryu (John Streetfighter himself)- tbh I don’t see anything too bad. His solar plexus now has less pushback so you’re closer to get throw looped. That’s the main and only thing worth talking about IMO
Honda- st.mp is a little worse on whiff now. Cr.hp can be cancelled into super now. Qcf.k has less frames of recovery and increased forward movement
Blanker- i hate capcom. But his st.hk got nerfed a little as an antiair. That’s the only thing I saw worth while imo. 10 more years of Mena I guess
Guile- st.hk buffed by 1 frame. Cr.mk>f.mp target combo nerfed by 1 frame on CH or PC. OD sonic blade buffed from -4 to +1
Ken- cr.mp was buffed and nerfed. Does less damage and have more advantage on his (700 to 600 damage and on hit advantage from +3 to +5)
Chun-Li- increased forward movement after medium or OD lightning legs. Heavy punch after stance went from -3 to +1
Zangief- stomps lets you cancel out the first move. OD and normal Lariat buffed. Using a heavy for Russian Bear Grab will give you the worse version
Dhalsim- I hate Dhalsim so I’m not reading that
Rashid- cr.hp maybe safe when spaced. Medium spinning mixer buffed to frame 3-17
AKI- cr.hp poisons opponent on punish counter. F.hp safe on block. Qcb.pp+F.hp will inflict poison when blocked or when in burnout (massive buff IMO)
Ed- OD blitz has 30% initial scaling. Light fireball speed decreased. Heavy fireball speed increased
Akuma- OD tatsu can hit crouching opponents
Bison- drive gauge goes down more when you block bomb explosion. Bison get’s to you quicker after devil’s reverse (come on Capcom :’| )
Terry- you can perfect input power dunk? I had no idea. But now it’s better I guess. Round wave got buffed. Quick burn damage has changed but it’s actually the same :/
Mai- OD qcb.pp now safe on block (-12 to -3) now has more scaling initially and through the combo. But also does more damage straight up (1000-1300). OD qcb.pp now does 1400 as opposed to 1100 and also wall splats. nvincibility to non-projectile attacks has been changed to invincibility only to aerial attacks. Invincibility to non-projectile attacks has been changed to invincibility only to aerial attacks.
Elena- I don’t know how this character works so I’m gonna sit out of this one
Sagat- cr.mp has 15% scaling. OD Tiger Nexus+f.lk now safe on block (-5 to -3) wtf capcom
Viper- maybe her high jump has been buffed I think? I’m not exactly sure why it makes her better but they buffed it. St.mk hot buffed from +4 to +5. Probably a couple new combos.
Alex- idk enough about Alex so Imma miss that one
Ingrid- st.mk has combos in regular hit
Posted Aug 3, 2026, 10:35 AM UTC