S12 wishlist from a Closed Alpha player:
Shot in the dark here. All fairly reasonable stuff, not hate-infused, wondering what reddit thinks of these things
Cashout mode/ranked play:
-1st place team removed from round during final box (or similar to help with griefing, potentially a “cash goal” once you reach it, you instantly win. this would need to come alongside doubling changes:
-cashout doubling reworked/removed. this mechanic is never strategic and only creates unfun gameplay while enabling target griefing to happen, especially for stream-snipers. Popular streamers are struggling to find what to play nowadays with how bad sniping has gotten, The Finals needs to be accessible to them if it wants a shot this time around, so doubling can’t be in the game as it currently is. Double Jeopardy was a good change but felt like a band-aid fix for a bigger problem. I’d like to see a full rework here that addresses Cashout’s complications with doubling and griefing. There’s always been a lot of discussion around this and it all boils down to finding a balance between keeping money feeling earned and still always allowing every team a path to win. The best way to fix griefing is to let 1 team win early, and send them to the spectator screen so they can’t fully decide who else makes it through.
-fix for skill discrepancies in ranked, anything. This is also a complex solution but there are options embark can take, they just need to rip off the bandaid
Cosmetic/Art:
-way to equip a dagger skin as your quick melee (essentially fidget toy, cosmetic only, embark would make infinite money)
-visual overhauls for maps, UI, art style cleaner and less “in your face,” more immersive and home-y. Improved worldbuilding and fix up tutorial (it’s jank). Add cinematic respawn animations
Balance/Gameplay:
-skyway office rework
-seoul rework (make construction standard, and make the construction area bigger)
-remove or rework seoul and kyoto moving platforms. Platforms causing fights to converge is okay, but make them converge in playable areas, not over the kyoto lakes or over the void 😭
-monaco objective spawns looked at
-give medium more agency in high elo. Fight utility, etc. reworks for its class role like making heal beam a gadget (not sure about that idea)
-respec order launch. Just rip the bandaid
-servers smooth 🙏
-elytra anticheat full launch (market it with arc raiders too)
Content:
-new interesting variants for several maps. People would rather have new variants and reworks of existing maps rather than brand new maps every season. We haven’t had new variants in so long, it’s a deeply missed feature. Take the time to do some good ones
Not needed but would be welcome surprises:
-new tournament structure/ranked format??
-forge mode; a map or mode editor (or both)
Overall make it feel less like a tech demo and more like a game that you WANT to spend hours grinding. It needs more aura! Look at deadlock for inspiration. Main menu in particular feels mobile-gamey
They don’t need to add new maps, guns, abilities, or anything. Just make the experience feel fresh in as many ways as possible so that it feels like a new game that people want to come back and try again. :)
Posted Aug 3, 2026, 10:50 AM UTC